These items can be subsequently traded for new equipment or sold for credits. This largely takes the place of a traditional crafting system where items looted from enemies are swapped to vendors for better items. ![]() Pieces of equipment can enhance abilities and specializations for added customization. ![]() Being able to swap between active circuits provides enhanced flexibility and allows players to quickly switch to abilities to suit the situation.Įquipment can be collected and slotted into five different body slots. Players can spec into HP, defense, focus, or attack with a large range of abilities and buffs – making for massive amounts of combinations. Each new level reached awards a Cross Point which can be used to unlock new passive or active abilities. Players will be able to finely tune their their play style as they progress through a Circuit system – the game’s take on skills. Where the game differs from its contemporaries is in its skillful use of advanced RPG mechanics Full blown leveling, equipment customization, and skill tree systems are all put to full use in CrossCode. Players will spend their 30+ hours equally between navigating through dungeons, fighting enemies in the open world and tackling side quests for supporting characters. This makes checking a story detail or instruction you may have missed quick and easy.įrom a gameplay perspective CrossCode is immediately reminiscent of action RPGs from the 16-bit era, specifically A Link to the Past. I was thankful, however, that each chat is archived in the menu. But the sheer amount of dialogue makes the endearing nature of the conversations grow tiresome. Characters generally have interesting things to say even if they aren’t connected to the main story line. You’ll spend a considerable amount of time watching dialogues exchanges play out on screen and having one new character after another clarifying every little detail for you. The game even jokes about how much reading it’s making you do, but the self-deprivation doesn’t help the problem much. Where the game stumbles somewhat in the narrative department is in its insistence on throwing a lot of exposition at the player at once. Couple this with an early attack by a mysterious avatar and a cryptic prologue where a sister saves her dying brother – what you get is a very intriguing story set up. Thanks to a malfunctioning speech module, she also can’t speak with the exception of two or three simple words. Lea’s introduction to the game world is unconventional and largely secretive. Aboard the ‘MS Solar’ – a cargo ship inhabited by maintenance workers of The CrossWorlds – Lea learns that she has been reanimated to retrieve lost memories that will be tracked down within the game world. Our story begins as Lea, a newly animated avatar, is brought to life outside of the game world. However this world more closely resembles an actual virtual reality as each avatar is connected to their player through sensory connection rather than being piloted with a controller or mouse and keyboard. Most of the supporting cast are players within the game world known as The CrossWorlds – a virtual reality that connects avatars to tackle fictional quests and save the world together. ![]() It provides a unique sense of duality in that you’re playing a game set within another game. Luckily, CrossCode mostly holds up on home consoles despite inheriting some not so flattering qualities of the games and genres that influenced it.įor anyone who hasn’t experienced CrossCode before, the setting is what’s immediately striking – the game takes place within an MMORPG. With heavy inspiration from dungeon crawlers of the 16 bit era, developer Radical Fish Games have crafted a game that melds nostalgia with modern RPG tropes and a unique twist on its setting. ![]() After being marooned on PC for almost two years, console gamers will finally be able to get their hands on CrossCode.
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